Mike Huijgen
Unity developer
Highlight project
Brawl saloon
Mobile
C#
Unity
Technical work
Data driven grid system
C#
Unity
Design
Data driven grid system that I designed and build for the BrawlSaloon game. It is designed with flexibility, performance and expandable in mind.
Match 3 action system
C#
Unity
A data driven system that allows the player to use actions to swap, match and let the board collapse.
Weapon gunsmith
C#
Unity
System
This project is mostly inspired by the gunsmith system from Call of Duty. This system allows you to choose an attachment from a category and when you select the attachment it will be added to the gun. And as result it change how the gun looks
Loot table
C#
Unity
Tool
This is my version of a loot table that I created and designed using a custom editor script within the Unity engine.
Games
Brawl saloon
Mobile
C#
Unity
This is the project I helped creating for my exam. Brawl Saloon is a real-time combat and match-3 hybrid game designed for mobile devices. The goal as the player is to match as fast as possible to attack the enemy and to avoid the attacks from the enemy by dodging them.
Operation Starfall
Unity
C#
Operation Starfall is a 2.5D metroidvania couch Co-op game based on the style of the 80`s Saturday cartoons created by Neon Origins.
After the fall (Vertical slice)
Unreal Engine
Blueprints
This project is a vertical slice I helped to create in the HLO in Hilversum. The inspiration for the game is from a game called After The Fall a VR game from the company Vertigo Games. The team and I met two of the producers behind the game. With a couple tips from them we started to make the VR game in Unreal Engine 5.