Mike Huijgen
Gameplay/system developer
Highlight project
Weapon gunsmith
C#
Unity
System
My Projects
The forbidden place
C#
Unity
This is my first solo/indie game. 'The Forbidden Place' is a rogue-like game created in the Unity engine. This is also a project to level up my game development skills
Bloonz
C#
Unity
This is a tower defense game I created. The idea for this game was based on the Bloons TD6 game. I always thought that bloons TD 6 mechanics where pretty interesting so in this project I tried to recreate them.
Loot table
C#
Unity
Tool
This is my version of a loot table that I created and designed using a custom editor script within the Unity engine.
Operation Starfall
C#
Unity
Operation Starfall is a 2.5D metroidvania couch Co-op game based on the style of the 80`s Saturday cartoons created by Neon Origins.
After The Fall (Vertical slice)
Blueprints
UE5
VR
This project is a vertical slice I helped to create in the HLO in Hilversum. The inspiration for the game is from a game called After The Fall a VR game from the company Vertigo Games. The team and I met two of the producers behind the game. With a couple tips from them we started to make the VR game in Unreal Engine 5.